AI Insights · Timothy · October 2021
Top 5 Geolocation Games on Android in Israel Q3 2021
A comprehensive look at the performance of top geolocation games on Android in Israel during Q3 2021, including download, revenue, and active user trends.
In Q3 2021, the top 5 geolocation games on Android in Israel showed varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of Pokémon GO, Jurassic World Alive, Tamadog - Puppy Pet Dog Games, The Witcher: Monster Slayer, and The Walking Dead: Our World.
Pokémon GO from Niantic, Inc. experienced a peak in weekly revenue at approximately $22K in mid-July. Weekly downloads saw an initial rise, peaking at around 3.7K in mid-July, before stabilizing between 2.4K and 2.7K towards the end of the quarter. Weekly active users fluctuated, peaking at 162.6K in mid-July and ending the quarter around 139.3K.
Jurassic World Alive from Jam City, Inc. saw its highest weekly revenue in mid-July at roughly $921, followed by a decline to around $117 by the end of September. Weekly downloads remained relatively low, peaking at 533 in late June and maintaining a range of 239 to 382 in September. Active user numbers showed a gradual increase, peaking at 1.3K at the end of September.
Tamadog - Puppy Pet Dog Games by Appsyoulove had a notable revenue peak of $346 in mid-July, followed by a gradual decline to $120 by the end of September. Downloads were inconsistent, with a significant gap in data during August, but saw a resurgence to 381 by the end of September. Active users showed a downward trend initially but recovered to 565 by the end of the quarter.
The Witcher: Monster Slayer from Spokko Sp. z o.o. launched in mid-July, generating a peak revenue of $425 in late July. Downloads started strong at 758 in its launch week but dropped significantly, stabilizing at around 17 by the end of September. Active users showed a similar trend, peaking at 1K in late July and decreasing to 233 by the end of the quarter.
The Walking Dead: Our World by Next Games saw modest revenue, peaking at $164 in late July, and maintaining around $62 by the end of September. Downloads were low, with sporadic spikes, peaking at 56 in late August. Active users peaked at 137 in mid-August but fluctuated, ending the quarter at 70.
For more detailed insights and data on these games, visit Sensor Tower.